The Ultimate Slate List. Every Slate So Far

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iGrok
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Joined: 15 Feb 2009 - 17:53
The Ultimate Slate List. Every Slate So Far

Since THS didn't want to make this list, I did for him. I'll update it periodically. If there's a change I've missed, let me know!

Slate cost: 300 + 25% per slate of this type previously bought (ex. your second life slate will cost you 375, while your first life slate will only cost 300).
Level-up: Every requirement increases by 5% per level to make it fair, as the requirement often gets in faster because the effect that is related to the requirement is upgraded too.

Air Slate (Amethyst)
Range: 1000 (Air mobs only)
Damage:2/sec
Size: 2x2
Effect: None
Level-up: Every 2500 damage done, it levels up. Damage gets increased by 5% of the original amount.

Poison slate (Emerald)
Damage: 25/sec
Size: 2x2
Effect: Applies a poison which hits for 25 dmg/sec while they are on the slate and during 10 seconds after leaving the slate.
Level-up: Every 2500 damage done, it levels up. Damage and poison damage gets increased by 5% of the original amount, plus 0,5 second of the poison's length.

Stun Slate (Peridot)
Damage: 8/sec
Size: 2x2
Effect: Stuns creeps for 1.5 seconds. Effect doesn't stack. Once stunned, creep is immune from this slate.
Level-up: Every 500 damage done, the damage increases by 5% of the original amount and the stun length increases its length by 0,1 second.

Metal slate (Onyx)
Damage: 300/sec
Size: 3x3
Effect: None
Level-up: Every 20000 damage done, the damage increases by 5% of the original amount.

Steam Slate (Aquamarine)
Damage: 250/sec
Size: 2x2
Effect: Slows mobs for 10% of their original speed while they are on the slate.
Level-up: Every 10000 damage done, the damage increases by 5% of the original amount.

Water slate (Sapphire)
Damage: 100/sec
Size 4x4
Effect: Slows mobs for 20% of their original speed while they are on the slate and during 10 seconds after they leave the slate.
Level-up: Every 5000 damage done, the damage increases by 5% of the original amount.

Fire slate (Garnet)
Damage: 250/sec
Size:2x2
Effect: Applies burning state to mobs standing on the slate; the effect fades after 10 second. The fire deals 150 dmg/sec, increases speed by 10% and is cancelled by water effects (slowing effects of sapphires and steam slate).
Level-up: Every 20000 damage done, the damage and fire damage increases by 5% of the original amount.

Air-Hold Slate (Amethyst)
Damage: 400/sec
Size:2x2
Effects: Holds the air mob that passes on the slate for 3 seconds, then waits 1 second before it can hold another mob. It can only hold one mob at a time, and mobs that have been held once are then immune to that slate's effect.
Level-up: Every 40 mobs held, the damage increases by 5% of the original amount and the length of the hold steals 0,1 second of the waiting, so at level 10 there is no waiting. On level 10, the slate may hold two mobs at once, on level 20 in can hold three mobs at once, etc.

Armour-Piercing Slate (Diamond)
Damage: None
Size:1x1
Effect: Applies a -12 armour to mobs for 3 seconds and a -3 armour to mobs for the 17 following seconds. The slate's effect needs to wait 5 seconds before being used again.
Level-up: Every 50 mobs affected, the -12 increases by one point and lasts 0,2 seconds more; the -3 increases by 0,2 point and lasts one second more.

Negative Slate (Opal)
Damage: None
Size:1x1
Effect: Any creep that passes on the Negative Slate is slowed for 10%, poisoned for 10 dmg/sec and is applied -5 armour. Every effect lasts 10 seconds.
Level-up: Every 100 mobs affected, everything is boosted by 10%

Snare slate. (Peridot)
Damage: None
Size: 2x2
Effect: Stuns nearly indefinitely, letting a 5% chance to stunt mobs to escape.
Level-up: Every 200 seconds the snare effect is effective, the percentage of a mob to escape is decreased by 0,1% until it reaches 1%, after what the levels will still increase without upgrading anything.

Mine Slate (Ruby)
Damage: 1000
Effect: One use per round. Damages ground mobs over a medium splash area centered on the slate when triggered by creep.
Size: 1x1
Level-up: Every 10000 damage done, the damage is increased by 5% of the original amount. (Yes, this one increases barely fast, and it is normal, because it has one use per round)

Massive Slate (Diamond)
Damage: 100/sec
Size: 10x10
Effect: None
Level-up: Every 50000 damage done, the damage is increased by 5% of the original amount.

Magnify Slate (Kunzite)
Damage: 50/sec
Size:4x4
Effect: Any damage a creep takes while on the Magnify Slate is doubled.
Level-up: Every 20000 damage done by the other towers (only 1x/2x, obviously, I want it to calculate the difference), the damage is increased by 5% of the original amount and the multiplier increases by 0,1x.

Life Slate (Topaz)
Damage: 5% of a mob's maximum HP/sec (at a draining rate)
Size: 2x2
Effect: Drains health (see Damage)
Level-up: Every 200% of a mob of any level (it will be calculated by percentage, so 5% of a mob on a level and 5% of a mob on the next level will still do 10%), the draining damage will increase by 0,2%.

fredg999
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Joined: 1 Feb 2009 - 21:51

Has it been decided on how we get slates? I think it should be three of a kind, but there are 14 (will change after USL's updates) slates, and only 12 basic gems. Here are some (the others I didn't really find something which ****ed...):

Air Slate --> Amethyst
Poison Slate --> Emerald
Metal Slate --> Onyx
Water Slate --> Sapphire
Fire Slate --> Garnet
Mine Slate --> Ruby (splash)
Massive Slate --> Diamond
Magnify Slate --> Pearl

Also, the NAME UNKNOWN is Anti-Armour Slate.

thehuntetshadow
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Joined: 6 Jul 2008 - 10:37

nice list. got em all :P nice done igrok :D

catters9
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Joined: 3 Mar 2009 - 02:36

I agree iGrok, you did a great job!

catters9
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Joined: 3 Mar 2009 - 02:36

I think you forgot random and mom slates.

iGrok
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Joined: 15 Feb 2009 - 17:53

I haven't updated this in a while. I will eventually

catters9
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Joined: 3 Mar 2009 - 02:36

okay...

catters9
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Joined: 3 Mar 2009 - 02:36

slate names=1st letters slate prices=1st numbers slate elements=2nd letters level gotten=2nd numbers

air slate 40(no more) amethyst 10
poison slate 50,75,100,etc. emerald 25
stun slate 100(no more) peridot 15
metal slate 100,150,200 etc. onyx 45
steam slate 30,80,130,etc. aquamarine 20
water slate 20,50,80,etc. sapphire 23
fire slate 120,150,180,etc. garnet 49
air hold slate 10,20,40,80etc. amethyst 12
armour-piercing slate 200,400,600,etc. onyx 55
negative slate 150,250,350,etc. opal 60
snare slate 100(no more) peridot 35
mine slate 100,135,170,etc. ruby 28
mammoth slate 150,200,275,375,etc. topaz 40
magnify slate 200,210,220,etc. diamond 33
life slate 10,20,50,100,170,etc. pearl 7

I renamed the massive slate as the mammoth slate. It should do 25 damage cooldown 500. I added lots of damage types. LOTS. Maybe air hold should be peridot(stun)If I should add anything, tell me. or subtract. either one. or both. you get the idea! For every slate that reaches 200 in price, tell me if that's ridiculous

iGrok
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Last seen: 6 years 6 months ago
Joined: 15 Feb 2009 - 17:53

nice work, but you need a key so other people can tell what all the numbers mean

fredg999
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Last seen: 11 months 2 weeks ago
Joined: 1 Feb 2009 - 21:51

I attached a file, because I clarified the list with some changes and that I can't add tabs in the text... I've put in in a .txt file, so that it isn't too big but readable. It contains some comments too.

iGrok
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Last seen: 6 years 6 months ago
Joined: 15 Feb 2009 - 17:53

Very Nice!

Okay, Steam slate could be aquamarine, and Negative Slate could be Opal... Idk about Topaz... maybe make one more slate for it?

Everything looks good

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