Geologist TD

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Yesman
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Joined: 11 Apr 2009 - 23:21
Re: Geologist TD

Oh, some facts I didn't know...

I can never see the MMORPG world the same ever again... :spin:

Emon
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Re: Geologist TD

I checked the game and I found no bugs, but found a lot of features missing, but planned. I can't wait until the next version!

Vesper
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Re: Geologist TD

Emon, did you test difficulty level balance? I mean, is it easier to play on easy than on hard/extreme, and if no, what might be done to alter the difficulty?

Vesper
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Re: Geologist TD

hey men, could you please help with general level design? shapes, placements, extra advices? I'm kind of stuck with them, and I think I need them first to progress.

Yesman
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Re: Geologist TD

hey men, could you please help with general level design? shapes, placements, extra advices? I'm kind of stuck with them, and I think I need them first to progress.

Here's a helpful hint:

Maybe you should create an item using your, um, 'mana' that will make the checkpoints smaller. Back in Alchemist, the 3x3 checkpoints always ruined my maps.

Vesper
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Re: Geologist TD

Hmm. If making checkpoints smaller, they will have to be 1x1 instead of 3x3, and shifted from their initial positions. While one can make this, and I believe it will not screw the pathfinding algorithm, as it does not depend on having a passable circle around a WP, I'd say the nature of the mirror image spell that causes monsters to follow those check points will prevent such an item from actually working. :) Also it is a part of the challenge, to build a maze with certain restrictions in place. Say, with 3 space between the checkpoint border and the map edge (or walkable edge) does not allow two paths around the WP, while 4 space (shrinked WPs) does allow this with 1x1 rocks.

Yesman
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Re: Geologist TD

:) Also it is a part of the challenge, to build a maze with certain restrictions in place. Say, with 3 space between the checkpoint border and the map edge (or walkable edge) does not allow two paths around the WP, while 4 space (shrinked WPs) does allow this with 1x1 rocks.

My head exploded. :spin: 'Nuff said.

Vesper
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Re: Geologist TD

I didn't receive any advice about making levels, so I have tried to make some backgrounds for them out of random photos and other stuff, with an attempt to make placeable areas distinct from unplaceable and impassable. The first attempt, while not spectacular, is over here:

Yesman
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Re: Geologist TD

I didn't receive any advice about making levels, so I have tried to make some backgrounds for them out of random photos and other stuff, with an attempt to make placeable areas distinct from unplaceable and impassable. The first attempt, while not spectacular, is over here:

Meh. It looks like the base for an excavation site to me, found randomly in the forest. It's pretty, though.

Vesper
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Re: Geologist TD

actually this is meant to BE one :)

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